Napisano od Guest, 22.12.2013 at 14:53
derp i don't know metal
Napisano od Guest, 21.12.2013 at 17:25
Nigger, you better fucking shoot vidya. You don't know how jealous I am
Napisano od Guest, 20.12.2013 at 23:51
Napisano od nonames, 20.12.2013 at 23:45
Napisano od Guest, 20.12.2013 at 22:30
How would it be calculated between two players with the same stack acting each other with the same priority though? What would decide who turn blocks whom? o_O Since both would have an equal chance to TB, and both don't have a higher priority.
quote from hugo.
The turnblocking works like this:
Chance to turnblock = the difference between you and your enemies troop counts
Chance % = your units count / opponent units count
Example:
You have 3 Militias and your enemy has 10.
3/10 = 30 % Chance
This will work upto a max of 50%. So even if you match or send more troops than your enemy, there is a 50% chance he will avoid.
That is unless your priority is higher than them, because then the chance to turnblock doubles so with the same situation, yet you moving before the enemy does.
In the Example
(3/10)*2 = 60%
This will work upto a max of 100%. So 50% of your stack will block the enemy, so turn priority is still important if you know your enemy has a large stack near to you.
That doesn't help at all
I'm asking what will happen if you and your enemy both have the same number of units and send them to attack each other with the same priority! Who would be attacker and who would be defender? Would both be attacker, or both be defender possibly? :O
Napisano od Guest, 20.12.2013 at 22:30
How would it be calculated between two players with the same stack acting each other with the same priority though? What would decide who turn blocks whom? o_O Since both would have an equal chance to TB, and both don't have a higher priority.
Napisano od Permamuted, 20.12.2013 at 22:43
Yea gard lol, these bloody conservatives
@ pulse and arbitrator, each side has one race with an air unit, at current neither is really usable, except the fell beasts and they dont provide any particular advantage other than a longranage ability to wf
but thats irrelevant anyway, air units have no effect on the balance of the map, a player without air units has as much of a chance as defeating one of the players with them. the main issues lie in the economy and the pricing of some units.
but what bugs me about your post is that you like arb are very quick to dismiss the map as not being competitive, mostly because it isnt the same as the eu map lol. you both fail to see that with a few tweaks it could work fine.
its a different map, shock horror, different.
i dont see ppl complaining in eurasia CWs that its difficult to ferry units from japan to pakistan in 1 turn lol. why on earth should the use of sea transports be vital to a map.
i dont know whether you guys missed the part of my original post where i said the map needed tweaking, or the part in the title where i said the map had "potential". Well it was just an idea anyway, take it or leave it.
ps, ill check out this steam wars map, ive never heard of it or seen it being played
Napisano od Columna Durruti, 20.12.2013 at 22:43
Napisano od nonames, 20.12.2013 at 22:39
Napisano od Columna Durruti, 20.12.2013 at 22:26
Some balanced maps/scenarios
- Steam Wars (map)
- King of the Dungeon V1.2 (scenario: 3v3)
Kingod the dungeon is not a good map, niether is any king of the hill in my opinion.
Steam wars seems fairly balanced to be honest, a good mix of populated and not so populated countries as well as income differentials and a nice water divide that is not ridiculous like the Pacific or the Atlantic. I think it would be a lot more interesting if there were a few more port capitals Maybe in Renmark, Saadarkan, Essialtea, Brank. so that Naval commander and MOS is more viable.
the main problem i find with maps and this is particularly evident in the lord of the rings scenario is that it is just one massive land mass which makes for incredibly boring gameplay, you need the landscape variety that Europe has. no-one wants to play team games in Asia or america like maps because if is boring, people need to learn this.
Will add Extra Cities to Steam Wars (mostly some harbor cities). Good suggestion to make it more attractive/feasible for NC and bigger troop movement between continents.
Napisano od Columna Durruti, 20.12.2013 at 22:26
Some balanced maps/scenarios
- Steam Wars (map)
- King of the Dungeon V1.2 (scenario: 3v3)
Napisano od Legojojo, 17.12.2013 at 10:37
I came to play with my friend and it says my premium is expiring and i dont know what it is or why it is expiring but my friend plays frequently and he is from beta. Please help me. Thanks
Napisano od Guest, 05.12.2013 at 20:06
Napisano od Guest, 28.11.2013 at 10:36
I don't get it.
Napisano od DURRHUNTER, 05.12.2013 at 20:05
I disapprove. its the players game. not a dictatorship like it use to be.
Napisano od Guest, 04.12.2013 at 15:54
I'm glad to see this clan coming back! I used to be here before and I recommend it to everyone
I just got a question, is Shouf LDK?
Napisano od Guest, 04.12.2013 at 00:54
If you want to run modern games.. get a machine with discrete graphics inside.
Also 4gbs of ram is pretty low.
Napisano od Permamuted, 26.11.2013 at 21:08
Napisano od nonames, 26.11.2013 at 21:02
Napisano od Permamuted, 26.11.2013 at 20:57
Napisano od nonames, 26.11.2013 at 20:07
Turn off adblock. or whatever software that is blocking adverts, that is most likely causing it.
you know if i could reach through the computer screen and pimpslap you for that sig, i would.
Man i just really love this song you know. spreading it to the world y'know
you know, since youve posted twice the sig activates twice and layers, now i want to strangle you.
Napisano od Permamuted, 26.11.2013 at 20:57
Napisano od nonames, 26.11.2013 at 20:07
Turn off adblock. or whatever software that is blocking adverts, that is most likely causing it.
you know if i could reach through the computer screen and pimpslap you for that sig, i would.