Rezultati pronađeni: 220
05.03.2011 u Special unit ideas
O ya PT boat for navel. good spot and att vs subs if they hit them first bad vs Battleships
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05.03.2011 u Special unit ideas
Recon Unit? ground based
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Make a box for game that makes is so the clock goes to 1min if all players Except 1 have ended turn. this will alow for people to play 5-10min games without 1 guy takeing 10 min every time on a world map
or Maybe set the clock for it between 15sec and 1 min.
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USA has been in dept forever lol trillions. has no bearing on troops only ability to buy and not being able to build troops thats a BIG disadvantage.
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Unfortionatly there will be no need for navel warfare unless afterwind adds in the reson navel warfair was introduced. To move troops as of now you can move all your planes anyware so who needs boats? now if plains flew Back to base or Sunk if ending on a sea or water location then boats would be of great inportance in game. Until then you bypass water spots with plains. I too would love to see more naval in the game its importance would change alot of stratagys
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Good idea
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28.02.2011 u Units
Yea Aircraft carriers are not useful right now besause they have not implimented a supply line into the game. add a supply line and you will see the entire game chage dramasticly
for those of you who dont know about supplylines thats moveing supplys from one place to the other the rout you move through is called your Supply line
EX. i get my cigs from the corner store my supply line is the road i drive on between my house and the store. Now if my enemy put soldiers on that road i would not goto the store or i would get shot
in game this means moveing things to countrys that are hostile make it more expensive or take longer. i dont know how you could impliment this but without it as was said AC are not usefull because planes have unlimeted fuel and have no need to be moved and we all know boats move slower then plains so there would be no bonus there.

as was said though there is a lack of def. units in the game. Haveing non movable defensive units would be cool
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28.02.2011 u Non-movement bonus
Im talking about pill box's,trenches,barbed wire,Walls,misile silo,guard towers things that dont move but add to your strength for example.
Pill box +1 to infentry defence
Trench -1 to attacking tank attack
Mistle silo mistles get hit only after tanks and infentry are remove by attacking ground units or air units cant hit them
Barbed wire defending infentry get 1 free attack
things like that are needed there additions that make it posible to have a smaller country and hold out against overwelming odds.
also i put a New post together to explain it again to help better explain things.
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I notice alot of people dont play any kind of defence strat. thats RL or simulates RL its all about rushing your oponent with overwlming troop counts and takeing countrys with higest value to be able to produce the most troops. Now in a real war situation troops that are in there home field always fight Much stronger then oposing forces(home field advantage) Also Troops who are getting ready for defence are usualy Dug in. Another thing that is also hurting the simulation is that conquering a country is only half the battle you Must keep an army there to maintain control or the country will revolt and you will lose control of it and its income/production and other benifits it alows you. Im enjoying the game alot but not the idea of blitzing to win. The offenceive stratagy is working great. i just think if you incorperate some form of defencive stratagy. Pill boxes bunkers,trenches,missile silo's barbed wire ecetera this would make the game Much much more challenging and not as one sided as it is. I have noticed if you dont pick the top country or close to the top country for map your on you don't have a good chance to win and even loose on the first round if choseing a small country bordering a big one. Im hopeing folks will discuss this as i know everyone has there feelings about what kind of things they would like to see for defencive types of strat.
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27.02.2011 u Non-movement bonus
Make units Dig in every turn makeing them have a better Defence also add bunker or missile silo. this protects infintry or anti air units unless they are taken out first then have no effect. Othere Non Movable units would be cool to to make game more strategic.
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