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As they say on vierkanal's /g/, this is pretty rice. But it could be ricer yet. Sans the bugs, of course.

I'm sorry, but I have to apply Zimmerman's Law of Complaints to this post to keep it at a reasonable length. I'm sure you understand that this means that I really appreciate and admire the work you have done for this update.

First, gameplay-related bugs:
  • You really should have held back on the release till the range reset bug was fixed. At the very least
  • Another horrible bug is how, when you try to move units into a city... they don't go in! WTF! In fact, they can be on the same position as the city, but not be inside it, which blocks both stacks (one inside and one outside the city) from moving. Consider this, from Stomach Ulcers' New Brunswick map (I'm green, he's turquoise or whatever the hell that colour is called):

    This displays another bug that I mention further below.
  • Obviously, you can't see pictures of units. At all.
  • Some province text is almost unreadable and has a weird bevel around it... unless you move the map to the right location. Weird stuff. Curiously, this was the case with Afterwind v1 ("old Afterwind") as well.
  • There are obviously a lot more problems one could list here. Amok and Ivan (Elme too, I guess), you should really play the publicly hosted version and listen to people's complaints.


Map or graphics-related bugs:
  • The map format you use has a lot of work to be done on it to prevent abuse, bugs, and just about everything. This map is "WORLD WAR 2 100% LEGIT" by Fruit.

    Notice I can't actually get to the city on the bottom right as you can place boundaries and cities anywhere. This includes placing boundaries beneath each other.
  • Rendering of borders often trips up and these triangles without the colour overlay appear. Among a whole host of other issues.
  • There are obviously a lot more problems to list here.


Third, things I don't like about the update itself:
  • The removal of the full country bonus. This is entirely unnecessary and I believe it adds a lot of depth (and in a good way) if kept. If I'm not mistaken, you're hinting that the code for that became somewhat unmaintainable. It should have been trivial to implement this with a bit of advanced math
  • The new lobby is unfit for the purpose. I seriously dislike having to move the cursor over tiny sections of the boxes. Hovering the cursor over a whole box was much more ergonomic, even though it looked less cool.
  • The map browser is even worse. If map creation is the keystone of the new Afterwind, why did you make such a pathetic excuse of a browser for them? Oh yeah, and I think the category "Space" should be renamed to something like Sci-Fi, as space is pretty boring (but huge alien motherships aren't!).
  • IMO, map-makers should be forced to provide screenshots of their map so we're not trolled hard. Which will happen a lot, and I can already visualise in my head all the threads being made about it.
  • Still no proper friendly filtering system for games (locked, etc). Look at the menu of something like Wolfenstein: Enemy Territory. Which is a 10-year old game. Why is the ability to filter games so much better implemented on that UI? Because they use icons (friendly, easy, more ergonomic) and they don't hide behind having to click for a menu to show up. Seriously, the "show filters" thing with all the comboboxes needs to go.
  • Critical hits are a bit exaggerated.
  • Some typefaces look a bit crappy with the exaggerated effects you have applied to them, like the turn number (red AND shade, seriously?) in the lobby view or the diplomacy buttons... among many others.
  • The map editor could not be less intuitive. It badly needs a tutorial. Also, you could probably learn a thing or two from OpenStreetMap's Potlatch 2 map editor. It's the default that comes up when you click edit for any area. Painfully easy to use, very powerful. And your editor could be even simpler, as you don't have to care about supporting 1000 different APIs around the web! You should seriously take a look at this editor, just go to a relatively empty region (or where you live, just don't go to the centre of a major city) and click Edit at the top. Also look at the instructions. This is how you do map editors, man. This is how you do map editors.
  • The graphical update is largely excellent, but as stated immediately above, some effects are exaggerated. For instance, the shades on the "Surrender" and "Abandon" icon widgets are a bit over-the-top.
  • I don't like the new lobby chat system. I think you should be able to disable it completely or just have it up. Also, there is overlap in the combobox for the lobby chat pane.
  • Oh yeah, I've recently been playing this awesome TBS game on multiplayer and I have to say it's better than AW's multiplayer in some ways, even though BfW focuses on the single player experience (which is extremely well-polished, unlike MP). Why do we have to type /pr to send a message? Why not /m? Also, they've followed some good interface design policies. Apart from /m, they also allow /msg, /message, /pm and /whisper, all to do the same thing. Why? Because players are used to these commands from other games, and I must say, I used /msg for a while until someone told me "just type /m" after they complained about me writing slowly. You should do this for all commands to lower the entry barrier. This shouldn't be hard to implement with a little bit of regex magic (if Silverlight allows it).
  • This is a big one.The new colour scheme doesn't really feel right. You kept the old header and footer as well as the old menu style (to a certain extent) and it doesn't fit in. I like that the game menu is brighter now, it makes the lobby look less archaic, but the colours don't match. Neither do certain visual elements like the window decorations for most pop-up windows like the friends' list or the diplomacy menu, amongst many others. You should read up on colour theory. Case in point: the "Create game" dialog has dropdown menus in the old style though the combobox itself is shaded in the new art style.[/list]



    Afterwind badly needs a real issue tracker. The forum is far too informal for the purpose of effectively tracking opinions on enchancements and bugs for AW.

    Bugzilla (OSS, used by Mozilla and countless others) and FogBugz (proprietary, ships with source code) are popular, but I much prefer the simplicity of something like Roundup Tracker example) or MantisBT (example).

    Complete project managers like ChilliProject (one of my favourites to work with, shame it's so obscure) or countless others are too big for a development team of 2 people. I have experience with all such systems and simple is the way to go is my opinion. You can always create your own in a few hours in Rails, but you could just use a free ready-made solution. Comprehensive issue trackers like Bugzilla or FogBugz tend to scare people off due to the sheer complexity of using them.

    Issue trackers are really good, as if someone really wants a feature, they must be willing to go there to propose their enchancement. This has a psychological effect that is exteremely important for all developers. Because using an issue tracker for most if not all ideas has this psychological effect on users (leading to less silly ideas being proposed by idiots), it allows the developers to have more creative freedom. Everything is categorised in a tracker of course and you can merge ("triage") issues. All serious developers use a tracker, even in small companies. This is following the advice of well-known and respected developers like Joel Spolsky, not just anyone.
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    Yo dawg!

    Props on getting your name on the bottom of every page on afterwind.com.
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    Absolutely not. Tik-Tok and ZOG and most Turks are far-right, just to name a few. What Afterwind do you live in?
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    I'd rather wait until a more stable version is available so I don't get a bad impression of the new Afterwind. I understand fully. Thank you, Amok and Ivan.
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    Napisano od learster, 08.10.2012 at 03:44

    Ah, those glorious times when playing the original Medieval TW as a 13 year old.
    Was addicted hard to Rome TW too, first single and then multiplayer. But I fear my computer is far too old for the second one, so I'll stick to EU3/the other Paradox games.

    I have exactly the same feels, except that I'm younger than you.
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    05.10.2012 u Life in yo city
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    Wine
    Never heard of it.
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    Marriage
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    American politics
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    Bless you
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    Spring
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    Somebody that I used to know

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    Questionable legality
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    Grand Theft Auto
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    25.09.2012 u Continue The Story
    Well, you are what you eat! Our hero is now a slow-ass tortoise.
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    24.09.2012 u Continue The Story
    He is eaten by a fat American person and makes friends with other food trying to escape from the American's large stomach.
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    Master of Stealth
    It's a great strat, it's just that any MoS player you play against is bound to infuriate you with their neverending ambushes.
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    23.09.2012 u Continue The Story
    However, they end up on Mars instead and have go-kart rides on the Mars Rover. Cthulu slips away.
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    22.09.2012 at 11:10
    NEVER FORGET
    :'(
    ;_;
    QQ
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    Napisano od WinterAnomaly, 22.09.2012 at 16:01

    snip

    I already saw it... did you see the link I put for "LOL'D HARD!" in my previous post? I'm very familiar with how Wikipedia works, thank you.
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    One love

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    LOL'd hard! But seriously, please don't mess with Wikipedia. It's a noble effort to create a free content encyclopedia that covers anything and everything. Being on the internet is its greatest strength, as it means page length is unlimited and that you can have articles for just about anything (though lack of notability is a reason you can use for deleting pages in Wikipedia's very fleshed out rules.

    TL;DR: DON'T FUCK WITH WIKIPEDIA

    Note: STIki has a very noble purpose and most works to that end. You need to be a registered user to make use of it of course. There is an anti-vandalism specialist for every 10 hopeful trolls, and many casual readers who will edit pages and remove spam or troll content if they see any.
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    20.09.2012 u Custom Maps Update
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    NOICE.

    I don't see why you have cavalry and arrows punched into the man though... are you planning for AW to become a macrohistorical game (i.e. you advance through ages and stuff)? Or is it just there for the map-makers?
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    I got it, lol.

    The spambots have come. :'(
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    • Getting decent grades, which means I'm seriously studying for the first time in my life,
    • DAT GURL
    • Red Eclipse (I'm 'boss' of the clan 'psych.') (this is why I don't go on AW, stop asking already)
    • Coming up with a realistic idea for a game and actually implementing it (I have no ideas, just the skillset )


    Napisano od WinterAnomaly, 19.09.2012 at 20:30

    Wikipedia

    Trolling(on Wikipedia)

    I am a Wikipedian and I used to do new page patrol and anti-vandalism reverts with STIki very regularly in the past and I still do it sometimes... you watch it Winter!
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    I've used Codecademy. I'll echo the statements of an article I read about it online (CBA finding it so I'll just paraphrase):

    Codecademy is hailed as a revolutionary method of learning how to program... it is said that will make everyone a programmer with its easy-to-follow practical tutorials. The problem is that the people that say that are programmers already! It hardly introduces you to any concepts of programming and is far too practical from the go for its own good. However, for experienced programmers who can understand The C Programming Language and other such books for geniuses in one sitting, Codecademy is ideal.

    And now my addendum: relatively few web developers actually learn JavaScript in great depth... the majority actually rely on frameworks like the ridiculously popular jQuery, which most people known for the UI for drop-down effects and stuff but is actually much more advanced than that and used just about everywhere. Others write in transcompilers (though this term is inaccurate as JS is not compiled) like the up-and-coming CoffeeScript language that claims a 1/3 reduce in code. The popular Django and other such software can also create JS interfaces.

    Napisano od Gking19, 19.09.2012 at 18:00

    I saw codecademy, and honestly, I think it's a good idea, but they're applying it in a wrong way. And to be honest, Java isn't the greatest of languages. I don't think it's just you, because I went on that website and didn't really feel like I learned anything about coding.

    Java is completely different from JavaScript. Completely.

    Though yeah, you're right, Codecademy should be used as a supplement after you're fairly well-versed in the language. A lot of books give you exercises but I think Codecademy's exercises, being somewhat easier, are better for learning how to use a given language.
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    Stars.
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    Holy crap, dat necro. You must at least post your favourite movies since you necroed, WinterAnomaly!

    Here is a concise list:
    Srs:

    Not srs:
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