Napisano od Tribune Aquila, 03.03.2022 at 22:09
That is absolutely not the case. For elitist high ranks, 3 unit walls are somewhat easy. For new players, it is an intricate and tedious task. It's better to show new players the general idea behind a wall rather than how to optimize wall placing. The tutorial just needs to give an easy, general idea. Players shouldn't need to know that they must, for example, zoom in in order to make a 3 unit wall with relative ease. That's too much information that a 14 year old isn't going to digest. Just show them the general idea then they'll unlock new information as they progress. The tutorial isn't supposed to be a manual
But it's not like it matters because 90% of people don't give a shit about tutorials like myself and just skip right to playing. At which point, things get too confusing so they quit. Which is why we need built in tutorial for the first few real games new players join
Napisano od Witch-Doctor, 03.03.2022 at 12:00
That's why chess tutorial starts off by teaching new players how to perform sacrificial mating attacks right?
Napisano od Mobster, 23.02.2022 at 08:57
Do you mean even higher rare chances?
Napisano od Imjohnrambo25, 14.02.2022 at 16:15
A what? LOL
Napisano od Tribune Aquila, 11.02.2022 at 02:09
tbh it's not a bad idea to teach people that at the beginning. From your elitist perspective, making 3-unit walls comes naturally and is easy. But some people can't figure it out until around rank 6, 7, or even rank 8 or 14. It's not something they could figure out in any tutorial because it's not intuitive as to why you would want 3-unit walls to begin with at all. It's a skill that you can learn later especially since it's somewhat difficult
Napisano od Mobster, 26.12.2021 at 08:26
Wow, I didn't realize this. Is it applied for each turn(500 turn 0, another 500 turn 1 and so on) or all turns?
Napisano od Mobster, 26.12.2021 at 08:19
How much is it normally?
Napisano od Witch-Doctor, 26.12.2021 at 06:38
With one strong units with high def there is no rng. It pretty much always roll half. Idk how you can argue for less rng and discard this fact that the unit will always roll the same.
Napisano od Witch-Doctor, 26.12.2021 at 06:02
There's less rng with 1 or 2 strong units with high defense. Units with high def such as 50-100 almost always roll half of their def with how the roll system works. 50% less RNG than two stacks of large units that can have very variadic rolls because the defender almost always roll the same thing.
Napisano od Witch-Doctor, 26.12.2021 at 03:26
You just restated the same thing twice. They're both just different ways of saying "amassing enough attack to win." I'm sure you can have people amass "enough" units to defeat a single or a handful of hard hitting units just by balancing the neutral defense units well.
"enough" being how much you decide is reasonable to win that fight.
Napisano od Witch-Doctor, 26.12.2021 at 02:57
I guarantee you a 100 hp 150 def 100 crit unit is not going to "die too easily to stack bonus"
Napisano od Witch-Doctor, 25.12.2021 at 22:29
Have a few very strong units instead of 30-50 in neutrals?
Napisano od Witch-Doctor, 25.12.2021 at 17:18
How about instead of giving a shit ton of units to players via events, you know.
Let them buy those units through their own cities? Seems like a no brainer to me.
Napisano od Witch-Doctor, 25.12.2021 at 15:14
There you go discarding my inputs again. Last time I checked, I made more maps than you Zephy. So don't lecture me on how mapmaking works. I dont see why there is a need to add unlimited events. It might seem obvious to you why unlimited events are needed, but to others like me, we don't see why. I think the cap is reasonable and it can be increased if it really is a problem.
Napisano od Heinz_GuderianIQ, 24.12.2021 at 18:17
1) For some reason you're worried that you won't play the same maps you are already playing now…
The exact opposite argument can be made. In fact there is a strong likelihood that the same maps you are playing now will be played more often instead!* Speaking from experience, newer scenario players will want to play these scenario maps once they develop familiarity and experience with a particular scenario map (such as your map, which I happen to like BTW)!
Napisano od Rock Lee, 24.12.2021 at 14:42
So now it is up to you - are you building your map for the players's fun or for Aetius's judgement?
Napisano od Witch-Doctor, 24.12.2021 at 14:42
yea, you're the one discarding my input as irrelevant