03.08.2014 - 00:38
Instead of getting SP from a game, you get points for winning. Finishing game with no allies if total players>6=10 points Finishing game with no allies if total players 4-5=7 points Finishing game with no allies if total players are 3 (WITH NO ALLIES ENABLED)=5 Total allies less than 10% of total players=5 points Total allies 11%-20% of total players=3 points Total allies 21%-50% of total players=2 points Total allies>50%=0 points. Team games will reward points as follows: 1v1=3 points. 2v2=5 points to each player of winning team. 3v3/4v4=6 points to each player of wining team. 5v5-10v10=8 points. Games with no allies and lock settings enabled=+20% points. Surrendering/losing=1 point. Leaving=-13 points. CWs=20% added points to winning team. (To replace the double SP) We can inflate the amount of points received to make it feel more rewarding, but it seemed unnecessary to add a bunch of zeros at this point. Advantages: No more allyfagging. This will encourage more combat and better use of diplomacy. There will be no significant gain to playing RP from a player stand point. If you truly like playing RP, then by all means, play it. But those who use it to rank up quickly will have more reasons to explore other maps. Team games (aka competitive map and CWs) will be more rewarding (more allies with no major point reduction) and will be played more often as a result. Maps like WW2, WW1, will also benefit since they are classified as team games as well. Disadvantages: Making players who farm go cold turkey might cause a loss of players. They might become frustrated and the chat will become unpleasant. RPs can be made into team games (though it will teach them about teamwork and working together making the transition into WW2/3v3s much easier) Do not bring up the disadvantage of farming, I am currently thinking of how to make farming impossible. Am open to ideas. Thoughts?
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03.08.2014 - 01:10
So i play a 5v5 and i get 8 points, i play a game and i ally 1 person when we play with 6 players and i get 2 points, kinda doesnt work
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03.08.2014 - 01:16
It's nice to dream (Even though this is not a good idea) You think devs will completely change the entire SP system? It is now flawed. The only thing flawed is the SP farm "legal" scenarios.
---- It's not the end.
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03.08.2014 - 01:19
Points can always be adjusted. The point system I gave is just a rough draft. Would probably be better to have percentages of total players base point handouts instead of solid points. But I don't feel like working out the math. :p
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03.08.2014 - 01:19
If everybody asked themselves "Would the devs really do this?" before posting a thread in this section, nobody would post here at all.
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03.08.2014 - 01:20
yes, but how do we get upgrades, points also? it seems like this is a lot of work that will only anger more than half the community. Remember people here dont like change or quick movements to make the community better
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03.08.2014 - 01:24
Something outrageous, asking them to change the entire system. Be realistic.
---- It's not the end.
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03.08.2014 - 01:25
The original system has always been no SP for leaving, half of SP for surrendering, full SP for winning alone and less SP if you have allies. With the exception of team games, my system is similar. Winners get rewarded, allyfags get barley anything, surrenders get minimal points, and leavers now have a consequence. Upgrades can be brought with points. Obviously people will have to work harder, isn't that the point? That everybody earns their rank?
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03.08.2014 - 01:27
I have a feeling when I check atwar tomorrow, this thread will be 5 pages long, people will be arguing about serbs and jews, and a mod will have the thread locked. ;__:
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03.08.2014 - 01:28
no counting RP, but people work for ranks now, and i might even stretch to say you work for sp in rp, i mean you get a lot but defending is hard af unless you spam bunkers then its hard to kill. too many units. I dont think we need a negative for leaving, esp as if im losing a game or my allies left in 3v3 why would i get penalized for leaving? and they cant review every leaving case, the way it is now with nothing for leaving is good, and if its a troll leaving we can just not let them join the next game.
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03.08.2014 - 10:58
>Leaving=-13 points. non non non pls I can see where this idea is coming from, but, it doesn't really make sense. There's nothing wrong with SP currently, as was previously stated. In addition, this idea would punish people who play longer games - creating an alt, and repeatedly losing to it in 1v1s would become widespread, and would replace the current SP farming. Also, people would stop playing world games, and would only play smaller maps, for more points. And, leaving is fine as it is. Currently, it's a guarantee that a player won't be forced to lose unfairly - if everyone allies against one player, they can always abandon, if they feel that the game is unfair. This still makes their SP go to the winners, so, it's fine. CHEERS !!!!!!!!!!! KALIRAA
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03.08.2014 - 18:19
Noticed a flaw in your idea fock, perhapse not a flaw but something you forgot ...you didnt take ranks into account. Also ...there are like hundreds of possible game scenarios and outcomes. Would be a bitch to determine wining and losing points for every type. Also who can say what type should bring more or less points ... Time aswell ...someone investing more time into a game should reap a better prize. Another thing is we would all need to start over ...retroactivly determening our points according to this or probably any new system would be impossible ...no logs, or even if there were ...to much work for changing a system that does his job. Only problem are this farming maps ...i dont actually understand why more units in battles should give more SP. It should be based on something like troops percentage according to total troops count on the map ...that way a 3k game in africa would be just as worth as a 50k roleplaying game with bilion of cities and bilion troops.
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Death1812 Račun izbrisan |
03.08.2014 - 18:32 Death1812 Račun izbrisan
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