sandtime Račun izbrisan |
29.01.2013 - 23:06 sandtime Račun izbrisan
Air Superiority- Pros: Anti aircraft:+1 defense vs all (except tanks) +3 range -80 cost Bombers: +1 defense vs air units -10 cost Stealth: -150 cost Cons: Tanks -1 attack and 1 defense -10 cost Marines -1 attack So this is what it looks like: Anti-aircraft: 1 attack 6 defense (+8 vs air units) 6 range with cost of 110 Bombers: 6 defense (+1 vs bombers) 6 attack with cost of 150 Tanks: 7 attack 3 defense with cost of 100 This would be able to shut attacking air units down and help Anti-aircraft better to use in general. While costing a a lot more then most strategies and having trouble attacking. Best against: Sky Menace, Desert Storm, lucky bastard Useable against: Perfect defense, Imperialist,Blitz, Guerrilla Warfare Weak against: Relentless assault, Naval commander, Iron Fist, Great combatant
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30.01.2013 - 02:54
Looks interesting, but it seems like you could just spam infs and play like PD. Given that infs (with upgrade) cost 60 for 7 defence, and anti-airs have 14 defence against bombers for 110, it doesn't seem like anti-airs would be all that useful or much more cost effective than infs, even against bombers. Also, you can use infs for attacking, something AAs can't do. Lastly, if you decrease the cost of tanks, even decreasing the attack this actually makes them more cost effective than infs, meaning the most cost effective play would be to spam tanks to attack, infs to defend, and bombers to defend from afar, something I don't think you intended. Switch up some values to make your main units more useful than the normal units; otherwise, we'll all just play it like normal. I won't post an alternative because I don't know what you're going for.
---- "If in other sciences we are to arrive at certainty without doubt and truth without error, it behooves us to place the foundations of knowledge in mathematics." -The Opus Major of Roger Bacon
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sandtime Račun izbrisan |
30.01.2013 - 11:02 sandtime Račun izbrisan
True ill come back to this soon math.:D
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30.01.2013 - 11:55
I support this. I've been wanting a good anti-air strategy for a while now. This looks like a good solution, but I think Mathdino doe shave some apt points.
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sandtime Račun izbrisan |
30.01.2013 - 17:42 sandtime Račun izbrisan
Air Superiority Ill try again. Pros Cons Bomber:+1 defense 110 cost Helicopter:+3 range +1 attack 140cost anti-air craft:(+6 vs air)+3 range 90 cost air transports -100 cost Cons Bomber -5 attack -3 range Helicopter -3 defense Infantry -2 defense +10 cost Tanks +20 cost This wasn't really my original plan but this is like GC with air units (sorry if i got off topic). But it may be able to counter SM and DS. any suggestions or major changes in the idea are welcome just post below.
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01.02.2013 - 23:44
Pros Bomber: +3 range + 1 defense 110 cost Anti-Air: + 3 Range + 2 HP Air transports: + 2 HP Militia: +1 Range Cons Bomber -2 attack Helicopter -3 attack Infantry -1 defense -1 attack Tanks -1 defense -1 attack
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