| Deleted User 4103 Račun izbrisan | 
								19.10.2012 - 14:15 
								I simply cannot stand them. Why does EVERY unit I make have to have 7 HP? If I'm trying to make cannon fodder, they honestly cannot have 7 HP. Is there any possible way this can be tinkered with? Maybe making, for example, HP have no minimum, yet have a maximum? I feel as though these parameters are unhelpful, and do not pose as a great alternative to crazy units, or at least, down them so that more customization can be made.
							 
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								19.10.2012 - 14:16 
 Unit role: Other. No limitations (almost). 
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| Deleted User 4103 Račun izbrisan | 
								19.10.2012 - 14:20 
 If I were to design a unit specifically to be used as militia (or some other specific role), wouldn't this be impractical? I haven't yet determined how to set Militia-class units in cities, but I've been told that usually Defensive Role 2 is used for Militia, which would mean Other wouldn't work for this role? I'm just very confused with this, I feel as though a thought-bubble explaining what each unit role can accomplish would be splendid. Thanks for the "other" role, by the way, never noticed it, and it should work splendid for other things I have in store. 
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								19.10.2012 - 14:26 
 I added a HP margin of 4, so you can now tweak units HP slightly (+-4 HP) 
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| Deleted User 4103 Račun izbrisan | 
								19.10.2012 - 14:32 
 Thank you so much Ivan, this makes so many things so much easier now. 
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								21.10.2012 - 04:15 
								I am really impressed with this game. You guys are on top of it. We have an issue and/or idea. You guys get it done. Thank you Ivan and Amok. Hard to find creators/mods people to do this =)
							 
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								22.10.2012 - 04:02 
								After some discussion, we decided not to allow changing HP for any unit role except for Role: Other and Role: Rare. This is only because we want to make things more consistent across all custom maps and be compatible with the current upgrades. Also, in 99% cases adding +1 to HP really means adding +1 to both attack and defence, and it's much easier to understand if you only have 2 stats to look at. So you can still tweak the units however you like, by changing the attack and defence stats. Or, if you're feeling adventurous, simply choose Role: Other or Role: Rare which lets you customize the unit stats without any limitations.
							 
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| Deleted User 4103 Račun izbrisan | 
								25.10.2012 - 15:57 
 Will there be any way in the future to change the tag the unit is displayed as then, as to make it have an *official* look and placement, while remaining in other? 
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								26.10.2012 - 02:52 
 Nope. 
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| Deleted User 4103 Račun izbrisan | 
								26.10.2012 - 15:30 
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