26.03.2016 - 12:28
That is it gentlemen, ivan has confirmed that "buildings" will boost production. This general upgrade is just the framework for a new unit that boosts production: General: Rally The Troops - 1250 SP +1 unit reinforcement in General's city
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26.03.2016 - 12:39
Nice. But how will that work? Since we'll be spending a reinforcement or two on producing the building. Now assuming it's 1 reinforcement used up, which is the +1 General thing. Do we get the extra reinforcements next turn, every turn, or just reinforcement weeks? And will buildings be costly like ATs or cheap(ish) like Infantry/Tanks?
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26.03.2016 - 12:43
Hopefully no. I hope to see some fixed immovable building like fortresses or bunkers with 0 movement, 0 attack, moderate to high defence, very high cost (equal to or more than an AT). HP will be high about 9 with no boost to it in IF. No population boosts though. It'll have a niche in world games, and Europe late games to protect your capital or to prevent an enemy recapturing his capital. It'll be weak against air and naval units(-1), strong against Infantry and tanks (+1) As a given, it will be non-transportable. Or you could branch out, and have anti-air bunkers, anti-ship bunkers, and anti-ground unit bunkers with their respective strength lying in their names.
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26.03.2016 - 12:49
No idea, currently the general bonus is broken. The Unit cost will probably be left to map makers
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26.03.2016 - 12:50
No default cost being set by admins? Not going to be in default maps?
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26.03.2016 - 12:53
no, admins never add new units to the default map. but they may add restrictions to the cost of the unit in custom maps.
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26.03.2016 - 13:34
This will make this game more skills. It just one more skill you have to learn if this is implemented
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26.03.2016 - 13:34
This will hurt the simplicity of the game though. That's definitively bad.
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26.03.2016 - 13:35
this won't be implemented in the default map. If you think custom maps are too complex, then don't play them
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26.03.2016 - 13:40
pew.... Then yeah I support.
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