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Objave: 97   Posjećeno od: 796 users

Orginalna objava

Objavljeno od Eleidon, 10.12.2010 - 14:47
So far I'm liking this game, but I think that if the amount of unit types was increased it would make the game that much better. Heres my thoughts:

1. Make an air-superiority fighter....for removing bombers/air transports (give it strong attack vs air and medium/weak attack vs ground targets.

2. Heavy Infantry (a.k.a. machine gun units): Same as infantry except more expensive, +2 to defense in cities, and +1 to attack (even outside of cities).

3. Aircraft Carriers: Give them a 25 unit storage, and 5 air superiority fighters stock (extra fighters will take up unit storage). Allow them to carry tanks, and other units as well. Also give the carrier the attack + defense of the aircraft its carrying X 1.25...this way it can't be easily sunk by a single sub (while at the same time not making it too hard to sink if its not adequately defended).

4. Anti-Tank Infantry: Same stats as normal infantry except a passive bonus of 1.5X to attack damage vs tanks. (also slightly more expensive)

5. Heavy Tanks: Very expensive, but with 1.25X the attack power and 1.5X the defense of normal tanks. (effective counter for anti-tank infantry)
31.01.2014 - 08:35
Napisano od Tortuguero, 31.01.2014 at 08:32

Napisano od Columna Durruti, 31.01.2014 at 08:07

Napisano od Tortuguero, 31.01.2014 at 04:14

Napisano od 4Chan, 20.01.2014 at 19:17

What if seamines?

Yeah, sea mines. Stealth units in the water. They would function like a broken missile. It would take transport ships to place them in the sea.

Already implemented in some maps/scenarios (Lunar Colonization, some WWII versions, etc.).

Oh cool. I'm assuming they would be a naval unit with no range, but is transportable?

Exactly. Naval, 0 range, transportable and stealth. Just as you detailed it.
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31.01.2014 - 08:37
Napisano od Columna Durruti, 31.01.2014 at 08:35

Napisano od Tortuguero, 31.01.2014 at 08:32

Napisano od Columna Durruti, 31.01.2014 at 08:07

Napisano od Tortuguero, 31.01.2014 at 04:14

Napisano od 4Chan, 20.01.2014 at 19:17

What if seamines?

Yeah, sea mines. Stealth units in the water. They would function like a broken missile. It would take transport ships to place them in the sea.

Already implemented in some maps/scenarios (Lunar Colonization, some WWII versions, etc.).

Oh cool. I'm assuming they would be a naval unit with no range, but is transportable?

Exactly. Naval, 0 range, transportable and stealth. Just as you detailed it.


Sweet. I'll probably do some map editing today
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31.01.2014 - 08:39
Napisano od qusack, 30.12.2010 at 02:11

Anti-air would be real nice. Something is needed to battle the instant air rush. Don't know what. But disabling air the first 1-2 turns would make the instant air rush a bit more difficult. Maybe just allow one load or unload per turn for transports.

There already is anti aircraft. It's an upgrade
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31.01.2014 - 09:14
Napisano od Tortuguero, 31.01.2014 at 08:39

Napisano od qusack, 30.12.2010 at 02:11

Anti-air would be real nice. Something is needed to battle the instant air rush. Don't know what. But disabling air the first 1-2 turns would make the instant air rush a bit more difficult. Maybe just allow one load or unload per turn for transports.

There already is anti aircraft. It's an upgrade

Just have a look at the date from the original post (30.12.2010). Back then there were no AA.
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31.01.2014 - 11:46
Napisano od Columna Durruti, 31.01.2014 at 09:14

Napisano od Tortuguero, 31.01.2014 at 08:39

Napisano od qusack, 30.12.2010 at 02:11

Anti-air would be real nice. Something is needed to battle the instant air rush. Don't know what. But disabling air the first 1-2 turns would make the instant air rush a bit more difficult. Maybe just allow one load or unload per turn for transports.

There already is anti aircraft. It's an upgrade

Just have a look at the date from the original post (30.12.2010). Back then there were no AA.

Oh. Didn't know that. I only started 2 months ago
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31.01.2014 - 21:05
AlexMeza
Račun izbrisan
I have no idea on WHY is this even stickied.
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01.02.2014 - 00:14
Un-sticked and locked!
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