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Objave: 7   Posjećeno od: 39 users
05.04.2013 - 06:33
Sometimes there are countries who have terrible income but make good amount of troops and sometimes opposite and then there's countries who are useless but there is a way to make countries more useful.

the ability to focus your country into make more troops from the population. its kinda like enlisting more people but at a cost of lower income this way if you want to pump out more troops for the war. but also you can focus on income make more money helpful to keep you from going in to debt.

this is useful for players who are in Africa and cant make any money or small countries that cant make lot of troops. also you can change the countries focus once every 4 turns and yes you do have to have the capital.

if your country is captured by enemy player it will return to normal.
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05.04.2013 - 10:22
Like would this be temporary- choose military focus for like, 50% bonus reinforcements for like a, 25% income reduction? Or would it be like you get temporary extra units while your economy starts permanently tanking so that you can't keep military focus for so long before your base gives out?

And would focusing on income be a permanent boost, like, making it increase at a much faster clip, or would it be like a 25-50% boost to the income immidiately and as soon as you deactivate it, it would return to normal?

I don't know either way, it sounds pretty unfair to somebody with two fronts, where the person with one front could turn on economy in all the countries in the interior of the empire, and put the countries at the front militaristic to pump extra troops out while at the same time making more money.
----
"Bitches ain't shit, but hoes and tricks"
-Mahatma Gandhi
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05.04.2013 - 23:18
Napisano od zombiekiller, 05.04.2013 at 10:22

Like would this be temporary- choose military focus for like, 50% bonus reinforcements for like a, 25% income reduction? Or would it be like you get temporary extra units while your economy starts permanently tanking so that you can't keep military focus for so long before your base gives out?

And would focusing on income be a permanent boost, like, making it increase at a much faster clip, or would it be like a 25-50% boost to the income immidiately and as soon as you deactivate it, it would return to normal?

I don't know either way, it sounds pretty unfair to somebody with two fronts, where the person with one front could turn on economy in all the countries in the interior of the empire, and put the countries at the front militaristic to pump extra troops out while at the same time making more money.

its more of a permanent as long as you keep the country that way plus for every 1 troop you can get the country loses a 10% income and also the other way.

the country with income bonus gets it next turn and it doesn't go up. could be unfair unless if someone were to attack the economic countries make the player lose all of his income. maybe a sneak attack
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06.04.2013 - 19:57
Napisano od GOD 2.0, 05.04.2013 at 23:18

Napisano od zombiekiller, 05.04.2013 at 10:22

Like would this be temporary- choose military focus for like, 50% bonus reinforcements for like a, 25% income reduction? Or would it be like you get temporary extra units while your economy starts permanently tanking so that you can't keep military focus for so long before your base gives out?

And would focusing on income be a permanent boost, like, making it increase at a much faster clip, or would it be like a 25-50% boost to the income immidiately and as soon as you deactivate it, it would return to normal?

I don't know either way, it sounds pretty unfair to somebody with two fronts, where the person with one front could turn on economy in all the countries in the interior of the empire, and put the countries at the front militaristic to pump extra troops out while at the same time making more money.

its more of a permanent as long as you keep the country that way plus for every 1 troop you can get the country loses a 10% income and also the other way.

the country with income bonus gets it next turn and it doesn't go up. could be unfair unless if someone were to attack the economic countries make the player lose all of his income. maybe a sneak attack


Well you could have it to where the militaristic focus drops the population, as this would also serve to lower the income, but also city output, to where eventually the militaristic focus wouldn't be worth it, and would only be good for short burts, or if you've taken land from somebody, to destroy it before they take it back.
----
"Bitches ain't shit, but hoes and tricks"
-Mahatma Gandhi
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06.04.2013 - 20:00
Napisano od GOD 2.0, 05.04.2013 at 23:18

Napisano od zombiekiller, 05.04.2013 at 10:22

Like would this be temporary- choose military focus for like, 50% bonus reinforcements for like a, 25% income reduction? Or would it be like you get temporary extra units while your economy starts permanently tanking so that you can't keep military focus for so long before your base gives out?

And would focusing on income be a permanent boost, like, making it increase at a much faster clip, or would it be like a 25-50% boost to the income immidiately and as soon as you deactivate it, it would return to normal?

I don't know either way, it sounds pretty unfair to somebody with two fronts, where the person with one front could turn on economy in all the countries in the interior of the empire, and put the countries at the front militaristic to pump extra troops out while at the same time making more money.

its more of a permanent as long as you keep the country that way plus for every 1 troop you can get the country loses a 10% income and also the other way.

the country with income bonus gets it next turn and it doesn't go up. could be unfair unless if someone were to attack the economic countries make the player lose all of his income. maybe a sneak attack


Well you could have it to where the militaristic focus drops the population, as this would also serve to lower the income, but also city output, to where eventually the militaristic focus wouldn't be worth it, and would only be good for short burts, or if you've taken land from somebody, to destroy it before they take it back.
----
"Bitches ain't shit, but hoes and tricks"
-Mahatma Gandhi
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08.04.2013 - 07:00
Napisano od zombiekiller, 06.04.2013 at 20:00

Napisano od GOD 2.0, 05.04.2013 at 23:18

Napisano od zombiekiller, 05.04.2013 at 10:22

Like would this be temporary- choose military focus for like, 50% bonus reinforcements for like a, 25% income reduction? Or would it be like you get temporary extra units while your economy starts permanently tanking so that you can't keep military focus for so long before your base gives out?

And would focusing on income be a permanent boost, like, making it increase at a much faster clip, or would it be like a 25-50% boost to the income immidiately and as soon as you deactivate it, it would return to normal?

I don't know either way, it sounds pretty unfair to somebody with two fronts, where the person with one front could turn on economy in all the countries in the interior of the empire, and put the countries at the front militaristic to pump extra troops out while at the same time making more money.

its more of a permanent as long as you keep the country that way plus for every 1 troop you can get the country loses a 10% income and also the other way.

the country with income bonus gets it next turn and it doesn't go up. could be unfair unless if someone were to attack the economic countries make the player lose all of his income. maybe a sneak attack


Well you could have it to where the militaristic focus drops the population, as this would also serve to lower the income, but also city output, to where eventually the militaristic focus wouldn't be worth it, and would only be good for short burts, or if you've taken land from somebody, to destroy it before they take it back.

its intresting idea giving the player a choice of building more units and destroying your citys but no one is going to use it if they dont have money or making them lose even more money plus players want to keep pumping out units even when the enemy get the country. still 4 turns enemy gets the country but you get it at that last turn and then pump out more units and then the only thing enemy can get from it is little money and land until 4 turns later.
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08.04.2013 - 07:00
Napisano od zombiekiller, 06.04.2013 at 20:00

Napisano od GOD 2.0, 05.04.2013 at 23:18

Napisano od zombiekiller, 05.04.2013 at 10:22

Like would this be temporary- choose military focus for like, 50% bonus reinforcements for like a, 25% income reduction? Or would it be like you get temporary extra units while your economy starts permanently tanking so that you can't keep military focus for so long before your base gives out?

And would focusing on income be a permanent boost, like, making it increase at a much faster clip, or would it be like a 25-50% boost to the income immidiately and as soon as you deactivate it, it would return to normal?

I don't know either way, it sounds pretty unfair to somebody with two fronts, where the person with one front could turn on economy in all the countries in the interior of the empire, and put the countries at the front militaristic to pump extra troops out while at the same time making more money.

its more of a permanent as long as you keep the country that way plus for every 1 troop you can get the country loses a 10% income and also the other way.

the country with income bonus gets it next turn and it doesn't go up. could be unfair unless if someone were to attack the economic countries make the player lose all of his income. maybe a sneak attack


Well you could have it to where the militaristic focus drops the population, as this would also serve to lower the income, but also city output, to where eventually the militaristic focus wouldn't be worth it, and would only be good for short burts, or if you've taken land from somebody, to destroy it before they take it back.

its intresting idea giving the player a choice of building more units and destroying your citys but no one is going to use it if they dont have money or making them lose even more money plus players want to keep pumping out units even when the enemy get the country. still 4 turns enemy gets the country but you get it at that last turn and then pump out more units and then the only thing enemy can get from it is little money and land until 4 turns later.
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